The next great challenge is coming:
As a Mid SDET / Tools Engineer, your primary responsibility is to build and maintain engineering tools, focusing on Unreal Engine 5 C++ and Python-based pipeline tooling.
You will take well-scoped features end-to-end while working closely with senior engineers and the Lead SDET. You will also contribute to the SDET domain by supporting and extending the internal automation framework and writing automated tests for your tools.
Superpowers you have:
- Strong modern C++ development experience
- Hands-on Unreal Engine 5 experience (C++ plugins, reflection system, subsystems, Slate/UMG or Dear ImGui)
- Strong Python skills (scripting, pytest, CLI tools)
- Experience with Perforce (p4) in production workflows
- REST API / JSON integration experience
- Understanding of 3D content pipelines (LODs, materials, draw calls, collision)
- Ability to deliver scoped features end-to-end with limited supervision
- Experience writing automated tests (unit, integration, or end-to-end)
- 2+ years of professional software development or technical tools/QA engineering experience with Unreal Engine exposure (ideally shipped/live project experience)
You’re a rockstar if you have:
- DCC scripting (Blender, Maya, Substance Painter, etc.)
- Houdini (SOPs / Houdini Engine / PDG)
- C# / .NET for test automation framework contribution
- CI/CD experience (GitLab CI, Jenkins) and JUnit-style reporting
- Unreal Engine profiling (Unreal Insights, Stat system)
- Knowledge of Nanite, Lumen, World Partition, ISM, PCG
- Image capture / visual regression testing tools
- Exposure to AI/LLM-assisted tooling or workflows
Becoming part of Room 8 Group, you will:
- Design, develop, and maintain UE5 editor and runtime tools in C++
- Build and extend DCC and pipeline tools in Python (Blender, Maya, Houdini)
- Implement Unreal Engine plugins, Slate/UMG or Dear ImGui tools, subsystems, actors, and console commands
- Integrate tooling with Perforce, REST/JSON APIs, and CI/CD systems
- Develop and maintain automated tests (unit, integration, end-to-end)
- Debug and root-cause complex technical issues across tools and pipeline systems
- Provide support to QA, artists, and engineers using internal tools
- Participate in code reviews and contribute to engineering quality standards
- Collaborate with senior engineers on technical design and implementation decisions
- Continuously improve tooling reliability, performance, and usability
Join the team of inspiring game dev professionals, and get even more:
- Competitive financial reward (yes, we are fair enough);
- Challenges to raise your XPs score working on the projects of the top global game dev publishers;
- Private medical care, paid time off;
- A culture of diversity and inclusion to unite the most outstanding talents;
- Community of people who understand and share your passion for games.
Together we will bring games to the next level. Exactly with you.
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