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    Render/GPU Performance Engineer

    Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, we provide creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games.

    Our Game Development team provides comprehensive co-dev and full-cycle dev solutions, across all platforms. We’ve helped make some of the biggest games of the past decade, like Call of Duty:

    Modern Warfare II and III, and we work with dozens of the world’s biggest publishers and developers.

    Through primarily organic growth, we are proudly independent, now home to around 1,100 creatives based in Europe, North America, and South America.

    Location: Europe , Ukraine
    Cooperation: Full-time , Remote
    Team: Engineering
    Apply

    The next great challenge is coming:

    We are looking for a highly skilled Rendering / Compute Engineer to join our team and work on performance-critical systems. This role focuses on low-level rendering, GPU compute, and optimization of complex graphical and simulation pipelines.

    You will collaborate closely with engineering and technical teams to design and implement high-performance solutions using modern GPU technologies.

    Superpowers you have:

    • Strong experience in C++ and low-level systems programming
    • Proven experience with HLSL (compute shaders)
    • Solid understanding of GPU architecture and parallel computing
    • Experience with performance profiling and optimization tools
    • Strong knowledge of algorithms, data structures, and multithreading
    • Experience working with real-time rendering systems

    You’re a rockstar if you have:

    • Experience with CUDA or OpenCL
    • Experience with DirectX 12 and/or Vulkan
    • Background in game engines or real-time graphics
    • Experience with physics simulations or high-performance systems
    • Familiarity with Unreal Engine or custom engines
    • Knowledge of linear algebra and advanced mathematics

    Becoming part of Room 8 Group, you will:

    • Develop and optimize rendering pipelines and GPU-based systems
    • Implement compute shaders and GPU algorithms using HLSL
    • Optimize performance for real-time applications (CPU/GPU, memory, latency)
    • Collaborate with the engine and graphics teams on architecture and system design
    • Debug and profile rendering and compute workloads
    • Improve the scalability and efficiency of existing systems

    Join the team of inspiring game dev professionals, and get even more:

    • Competitive financial reward (yes, we are fair enough);
    • Challenges to raise your XPs score working on the projects of the top global game dev publishers;
    • Private medical care, paid time off;
    • A culture of diversity and inclusion to unite the most outstanding talents;
    • Community of people who understand and share your passion for games.

    Together we will bring games to the next level. Exactly with you.

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    All hiring-related communication is conducted exclusively by our representatives using @room8group.com or @room8studio.com email addresses or verified LinkedIn accounts.

    Please be cautious of any communication from non-corporate sources. For more details, please refer to our Anti-Fraud Policy.

    Apply

    Together we will bring games to the next level. Exactly with you.