The next great challenge is coming: We are looking for a Senior / Principal SDET / Tools Engineer to join the Core Tools Team working on a large-scale Unreal Engine 5 open-world project.
This role focuses on building the internal tools that enable artists, designers, QA, and developers to create, validate, optimize, and ship content efficiently. You will work on editor tooling, pipeline automation, asset validation systems, developer workflows, and automated content processing at scale.
You’ll have significant ownership, influence technical direction, mentor engineers, and collaborate closely with the Lead SDET on architecture and roadmap decisions.
Superpowers you have:
- Strong modern C++ skills in production environments
- Deep experience with Unreal Engine 5 tools development
- Experience building: Editor plugins, Runtime modules, Slate/UMG or Dear ImGui tools, Engine and World subsystems, Editor scripting and automation
- Strong Python skills for pipeline and tooling development
- Experience with Perforce and automation workflows
- REST API integration experience
- Strong understanding of Unreal Engine systems: World Partition, Nanite, Lumen, LOD/HLOD workflows, Profiling and optimization
- Understanding of 3D content pipelines, including assets, materials, textures, collision, rigs, and performance budgets
- 4+ years of software engineering or technical tools development experience
- Previous experience working on Unreal Engine 5 projects
You’re a rockstar if you have:
- Blender, Maya, Houdini, or Substance Painter tooling development
- C# / .NET
- Test automation and SDET experience
- CI/CD experience (GitLab, Jenkins)
- AI-assisted tooling or LLM integrations
- Rendering, graphics, or Chaos Physics experience
- Screenshot comparison, visual validation, or telemetry systems
Becoming part of Room 8 Group, you will:
- Design, develop, and maintain Unreal Engine 5 editor and runtime tools
- Build asset validation, performance visualization, and workflow automation systems
- Develop Python-based DCC and pipeline tools for Blender, Maya, and Houdini
- Create integrations with Perforce, REST APIs, CI/CD pipelines, and internal services
- Design scalable, maintainable tooling architectures and technical standards
- Mentor engineers and participate in code reviews and technical decision-making
- Collaborate with artists, designers, QA, gameplay, and engine teams to improve production workflows
- Contribute to the in-house automation and testing framework and ensure quality through automated testing
Join the team of inspiring game dev professionals, and get even more:
- Competitive financial reward (yes, we are fair enough);
- Challenges to raise your XPs score working on the projects of the top global game dev publishers;
- Private medical care, paid time off;
- A culture of diversity and inclusion to unite the most outstanding talents;
- Community of people who understand and share your passion for games.
Together we will bring games to the next level. Exactly with you.
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