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    Senior / Principal SDET / Tools Engineer (Unreal Engine 5)

    Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, we provide creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games.

    Our Game Development team provides comprehensive co-dev and full-cycle dev solutions, across all platforms. We’ve helped make some of the biggest games of the past decade, like Call of Duty:

    Modern Warfare II and III, and we work with dozens of the world’s biggest publishers and developers.

    Through primarily organic growth, we are proudly independent, now home to around 1,100 creatives based in Europe, North America, and South America.

    Location: Canada [Montreal]
    Cooperation: Full-time , Hybrid
    Team: QA
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    The next great challenge is coming:

    As a Senior / Principal SDET / Tools Engineer, you will design, build, and own the engineering tools used across the project. Your work spans Unreal Engine 5 (C++) and pipeline/DCC tooling (Python), with a strong emphasis on scalable architecture and production reliability.

    You will also contribute to the in-house test automation framework, write tests for your tools, and act as a technical leader within the Core Tools Team.

    Unlike a pure SDET role, this position spans the full tooling ecosystem — editor tools, pipeline systems, validation frameworks, and automation infrastructure.


    Superpowers you have:

    • Strong production-level modern C++
    • Extensive Unreal Engine 5 tools development (plugins, UMG/Slate or Dear ImGui, reflection system, subsystems, editor scripting)
    • Understanding of UE systems: rendering pipeline, LOD/HLOD, Nanite/Lumen, World Partition, profiling (Unreal Insights, Stat)
    • Production-level Python (pytest, CLI tools, pipeline scripting)
    • Perforce (p4) workflows and automation
    • REST API / JSON integration (including authentication and reliability patterns)
    • Tool architecture design (plugin systems, extensibility, maintainability)
    • Strong 3D pipeline understanding (LODs, materials, draw calls, collision)
    • 4+ years of software development experience, including at least 1 year in a senior/lead capacity
    • Hands-on Unreal Engine experience on shipped or live projects

    You’re a rockstar if you have:

    • DCC scripting (Blender, Maya, Substance Painter)
    • Houdini (SOPs / PDG)
    • CI/CD experience (GitLab CI, Jenkins)
    • C# / .NET (test automation framework contributions)
    • Render programming (HLSL, RDG) or Chaos physics
    • Test automation frameworks (unit/integration/E2E)
    • Visual testing/screenshot comparison systems
    • AI-assisted tooling (LLM APIs, automation, log analysis)
    • Jira/TestRail integration experience

    Becoming part of Room 8 Group, you will:

    • Own end-to-end design and delivery of major tools and systems used across the team (UE5 editor/runtime plugins and Python pipeline tools)
    • Define and evolve technical standards together with the Lead SDET
    • Build UE5 editor tooling in C++ (Slate/UMG or Dear ImGui, subsystems, console commands, rendering/profiling integrations)
    • Develop DCC and pipeline tools in Python (Blender, Maya, Houdini, CLI tools)
    • Integrate systems with Perforce, REST APIs, and JSON-based pipelines
    • Design and maintain scalable, host-agnostic tool architectures
    • Mentor mid-level engineers and act as primary reviewer for complex changes
    • Investigate and resolve deep technical issues (engine internals, rendering, World Partition, performance bottlenecks, CI failures)
    • Collaborate with artists, designers, QA, and gameplay/engine teams to identify tooling opportunities
    • Ensure high code quality through reviews, testing, and refactoring
    • Stay up to date with Unreal Engine, DCC workflows, and emerging AI-assisted development tools

    Join the team of inspiring game dev professionals, and get even more:

    • Competitive financial reward (yes, we are fair enough);
    • Challenges to raise your XPs score working on the projects of the top global game dev publishers;
    • Private medical care, paid time off;
    • A culture of diversity and inclusion to unite the most outstanding talents;
    • Community of people who understand and share your passion for games.

    Together we will bring games to the next level. Exactly with you.

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    Please be cautious of any communication from non-corporate sources. For more details, please refer to our Anti-Fraud Policy.

    Apply

    Together we will bring games to the next level. Exactly with you.