The next great challenge is coming:
We are seeking a Technical Artist with a strong focus on realistic vegetation to support the development of high-quality natural environments for games. This role bridges art and technology, with an emphasis on building, optimizing, and supporting vegetation systems that achieve a high level of visual realism while remaining performant in real-time.
You will collaborate closely with environment artists, engineers, and technical leadership to improve vegetation workflows, solve rendering and performance challenges, and help deliver visually rich game worlds.
Superpowers you have:
- Professional experience as a Technical Artist, Environment Technical Artist, or similar role;
- Strong understanding of real-time vegetation rendering techniques;
- Experience building or supporting vegetation pipelines in game development;
- Solid shader knowledge (node-based and/or shader code);
- Strong understanding of lighting systems and how it specifically applies to vegetation;
- Familiarity with vegetation and procedural tools such as SpeedTree, Houdini, or similar;
- Strong analytical and problem-solving skills;
- Ability to communicate clearly and work effectively within a remote, cross-disciplinary team;
- Ability to sync with PST time zone teammates.
You’re a rockstar if you have:
- Experience having created environment art content;
- Experience with Unreal Engine;
- Experience with large-scale environments, open worlds, and realistic natural scenes;
- Scripting experience (Python, Blueprint, C#, or similar);
- Experience supporting realistic or high-fidelity art styles;
- Shipped titles or production experience on PC or console.
Becoming part of Room 8 Group, you will:
- Design, implement, and support real-time vegetation systems for games;
- Develop and optimize foliage shaders, materials, and wind animation systems;
- Support environment artists with vegetation workflows, including scattering, LODs, instancing, and impostors;
- Profile and optimize vegetation for performance, memory usage, and visual consistency;
- Collaborate with engineers on vegetation-related rendering and tooling;
- Help define and document best practices for vegetation production and integration;
- Troubleshoot and resolve technical issues related to foliage and natural environments.
Join the team of inspiring game dev professionals, and get even more:
- Competitive financial reward (yes, we are fair enough);
- Challenges to raise your XPs score working on the projects of the top global game dev publishers;
- A culture of diversity and inclusion to unite the most outstanding talents;
- Community of people who understand and share your passion for games.
Together we will bring games to the next level. Exactly with you.
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