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    RuneScape: Dragonwilds: Bringing Ashenfall to life 

    RuneScape: Dragonwilds: Bringing Ashenfall to life 

    The word iconic is bandied about a lot, but RuneScape is one of the few games worthy of the description. It defined its genre, and has been a daily companion for millions of people over more than two decades.  

    So when Jagex asked us in 2023 to help make the newest release in the franchise—RuneScape: Dragonwilds—which would be the first game in the series that strays from the original RuneScape experience, we could barely contain our excitement.  

    In Dragonwilds, Dragons run amok on RuneScape’s forgotten continent of Ashenfall. As the player you are stranded and must gather resources, build shelter, develop your weapons and abilities, complete quests, and ultimately, reclaim Ashenfall. While it is a very different gameplay experience to the original RuneScape, that world’s lore runs right through Dragonwilds. It is a reimagining of the fiction so many people hold dear.

    The challenge 

    At a high level, we had the honor—and the responsibility—of working on the first game in the RuneScape world that steps away from the ‘traditional’ RuneScape experience. As a game it is quite different from Old School RuneScape and RuneScape 3, with a heavy focus on crafting and survival. 

    As such, our task was to contribute elements, like environment designs and augmented gameplay loops, that were novel and interesting but which also stayed true to the spirit of RuneScape.

    On a technical level, it was important for developer Jagex that in-game assets were designed efficiently and in a way that they could be reused, given the importance of resource-gathering and crafting in Dragonwilds

    The game is still in early access. We’re still working on it; plenty more content is still to come. Here’s what we’ve done so far. 

    What we did 

    Specialists from our Art, Technology, and Game Development teams worked on Dragonwilds, but the bulk of our contribution came from our artists (Room 8 Studio)—particularly in the areas of level art and set-dressing, props, and asset architecture units. 

    Level art, props, and asset architecture 

    To meet the partner’s need for fast, cost-effective, and modular solutions, our team prioritized asset reuse, and developed a material library that enabled the rapid construction of most structures. This was after our concept artists had suggested designs for various environments in Ashenfall, from the natural environment to props like furniture and buildings. 

    Some of the assets we created include: 

    • Modular pieces for different architecture sets, such as floors, walls, and stairs; 
    • Full buildings, from small houses to huge structures 
    • Dressing-kits of brick, rubble, destroyed parts and much more for populating Dragonwilds 
    • Architecture materials, like tileables and trim sheets, which were mostly used to form modules (trims were often used to speed up the process of props creation) 

    The crafting and architecture system in Dragonwilds has received plenty of praise since the game’s release, and we’re proud to have contributed to most of these assets. In fact, the majority of props the player sees in the game—such as plants and other harvested resources, quest items, furniture, rocks, and much more—were made by Room 8 Group.  

    Game design and development 

    Specialists from our Game Development team helped to design some of Dragonwilds’ key levels, especially the vaults found throughout the game. With dungeon-type content it’s important that the locations have gameplay variety, so we spent time making sure vaults were not repetitive. 

    We also: 

    • Fixed bugs and collision flaws—for example, we synced the timings of traps found in vaults (and created new trap variants with different timings), created new trap layouts and setups around quieter areas to increase player engagement, and generally made them defect-free 
    • Iterated on enemy compositions, improving the overall structure and cadence of vaults to smooth the gameplay experience 
    • Worked with Jagex’s sound-effects team to improve the audio for game features like traps 
    • Maintained interactable items and script improvements 
    • Created a structure for resource and reward redistribution around vaults 
    • And worked on other gameplay improvements throughout the game world 

    3D 

    Our 3D team also worked on many 3D assets in Dragonwilds, including environmental work like level-dressing, proxy creation, and design planning for points of interest based on Jagex’s greybox layout. They also produced characters, including various animals like chinchompas (see above) and the Wise Old Man. Across the length and breadth of the game, our 3D contribution was significant.

    Concept art 

    As alluded to, our concept artists collaborated closely with the Jagex art team to help design characters, environments and props that served as the creative foundation for our and Jagex’s production work. About 85% of the concept art we created was for environments (structures, furniture, crafting resources and so on). The other 15% was characters: animals, like falcons and the Wise Old Man, an iconic RuneScape NPC since 2005.  

    Tech art 

    Our tech art specialists helped with optimization work throughout the game, too. They optimized heavy material functions like dirt effects, wetness, and more; fixed different visual bugs; profiled, optimized, and addressed issues with performance-intensive locations within levels; automated content validation; developed a tool to measure all materials in the game; and more.  

    VFX 

    Our VFX artists optimized pre-existing effects and created new ones, from combat and status effects to environmental and UI. The key was to adhere to a realistic style but with plenty of detail abstraction, avoiding the use of stylized shapes. We adjusted to Dragonwilds’ specific art direction and, ultimately, after working closely with the partner and being fully embedded into their team, received very positive feedback from them.

    The outcome 

    RuneScape: Dragonwilds is a gorgeous, fun, novel adaptation of the original RuneScape experience. We’re proud of our work on the project, but we’re even prouder of our partner Jagex for their exemplary vision and leadership. They have made our lives easy every step of the way. It has been a pleasure and an honor to work with such a legendary developer.  

    Though still in early access (and therefore with a limited amount of content), Dragonwilds has a ‘Very Positive’ average rating on Steam. Our work on it will continue; more content will be added soon, and a full release across platforms is estimated for early 2026.  

    Play RuneScape: Dragonwilds now!  

    See all the work on this project here.

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