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    Weapons

    End-to-end weapon creation—functional, visually striking, and optimized for combat.

    We design weapons that look great and elevate combat. Our artists understand the role weapons play in gameplay identity and player fantasy—balancing visual appeal with smooth animations, optimized counts, and performance-friendly effects. 

    What we do

    Design exploration and visual identity for unique arsenals.

    High-detail sculpts and optimized game-ready models with clean topology.

    Draw, reload, fire, and combat animations—responsive and satisfying.

    Moving parts, magazines, scopes, attachments, procedural elements.

    Muzzle flashes, tracers, impacts, shells, and combat effects.

    LODs, material optimization, shaders, engine integration.

    Our work

    Our expertise

    Pipeline development

    Efficient workflows with modular attachments and rapid iteration.

    Customization systems

    Modular parts, skins, camos, and player-driven personalization.

    Skins and cosmetics

    Wraps, finishes, and variations for live service and battle passes.

    Firearms and cold weapons

    Tactical firearms to medieval swords and bows—authentic design.

    Industrial design

    Real-world reference, ergonomics, and believable engineering.

    Mechanics

    Working parts, reload systems, attachment points—immersive functionality.

    Materials

    PBR for metal, wood, polymer, and weathering that brings weapons to life.

    Our cases

    Our teams have built diverse arsenals for AAA titles—military shooters to fantasy RPGs and sci-fi adventures. Satisfying, authentic, and flawless in combat. 

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    Process Breakdown

    01

    Concept and reference

    Research, design variations, concept art, functionality and visual identity.

    02

    High-poly sculpting

    Detailed sculpts—mechanical parts, moving elements—prepped for retopology.

    03

    Low-poly and UV mapping

    Optimized topology, efficient UVs, normal map bakes.

    04

    Texturing and materials

    PBR in Substance, wear and weathering, markings, platform optimization.

    05

    Rigging, animation, and VFX

    Moving parts rigged, draw/reload/fire cycles, VFX, engine integration.

    Related Solutions

    We believe in the power of digital. Let’s connect.

    Get in touch today.