REI SDL©
Proprietary graphics API enabling unified rendering across any platform. Faster, more reliable ports.
Our engineers bring your game to every platform—optimized, certified, and ready to ship. They know Unreal and proprietary engines inside out, with proven approaches to native porting, emulation, engine migration, and the full certification gauntlet.
Proprietary graphics API enabling unified rendering across any platform. Faster, more reliable ports.
Reusable patches and code blocks to accelerate UE-based porting.
CI-integrated monitors tracking CPU, RAM, VRAM, GPU, draw calls, FPS—catching issues before QA.
Testing and optimizing before physical devkits arrive.
Automated texture, model, and resource upscaling—visual quality maintained within platform constraints.
Assessment and planning
Source code, assets, target requirements analysed. Challenges identified, roadmap created.
Initial port and core systems
First playable on target platform. Rendering, input, critical gameplay—validating approach.
Feature parity and optimization
Full implementation, performance targets hit. UI/UX adapted, platform features integrated.
Certification preparation
TRC testing, compliance fixes, stability optimization, certification materials prepared.
Submission and launch support
Store submission, certification feedback addressed, post-launch platform support.
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Get in touch today.