
News


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News Room 8 Group Sustainability Report 2024
At Room 8 Group, responsibility means turning values into everyday decisions—from how…

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Case studies Our work on Shadowveil: Legend of the Five Rings
In March 2025, our partners Palindrome Interactive and Amplifier Studios…

5 min read
News User-generated content: What it means when players become creators
Few trends have shaped the modern games industry more than user-generated content…

1 min read
News Room 8 Group shortlisted at the TIGA Games Industry Awards 2025!
Room 8 Group has been shortlisted in five categories at this year’s…

6 min read
Case studies Porting Life is Strange 2 to Nintendo Switch and Stadia
A few years after its official release, Life Is Strange 2…

3 min read
News Speaking at XDS 2025: Room 8 Group sessions to check out
This year at XDS, we’re talking about how content production is…

2 min read
News Room 8 Group at XDS 2025 — see you in Vancouver
This September 3–5, we’re returning to Vancouver for one of our favorite…

4 min read
Case studies Porting Bulletstorm to Nintendo Switch
How did Room 8 Group deliver a port that Nintendo Life in…

1 min read
News Room 8 Group at Gamescom 2025: let’s meet in Cologne
We’re heading to Gamescom 2025 — the heart of the global…
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