We are seeking an expert Senior Software Development Engineer in Test (SDET) for a unique engagement. You will be embedded directly within one of the world’s top mobile game studios, acting as a vital bridge between their central automation team and a dynamic game team.
This is not a typical “ticket-based” role. You will be treated as a core team member, empowered to identify the most pressing QA pain points and architect the solutions. Your mission is to partner with developers and QAs to design and implement in-engine tooling and automation that directly reduces manual testing effort, enhances build visibility, and improves overall quality. The scope is discovery-led, collaborative, and focused on delivering tangible impact.Superpowers you have:
- Expert-level C++ proficiency, with specific, hands-on experience working inside a large codebase or game engine to add tooling and test hooks.
- Proven experience with C++ build systems (CMake, Gradle, or similar) and integrating custom automation into CI/CD pipelines.
- Demonstrable experience extending test automation frameworks and writing scenario-level tests for complex applications (ideally in gaming).
- Professional fluency with Jenkins for CI/CD and Perforce for version control.
- Exceptional communication and stakeholder management skills. You must be able to operate autonomously, build relationships with developers and QAs, and drive a project from discovery to delivery.
- Competence in at least one scripting language suitable for build/CI automation (e.g., Python, Groovy, Shell).
You’re a rockstar if you have:
- Deep familiarity with the mobile gaming ecosystem (Android & iOS).
- Experience with device-cloud testing (e.g., Sauce Labs, BrowserStack) and stabilizing flaky E2E test suites.
- Exposure to integrating new automation platforms within existing products.
- Experience in maintaining or integrating performance tests in CI.
Becoming part of Room 8 Group, you will:
- In-Engine C++ Development: Dive deep into the game’s C++ codebase to add and refine debug commands, create testability hooks, and extend the core automation framework to support complex test scenarios.
- Build & CI Pipeline Integration: Work with CMake, Gradle, and Jenkins to evolve build configurations, implement custom tooling, and integrate automated post-build checks (e.g., data and balance comparisons) into the CI pipeline.
- QA Enablement & Automation: Collaborate directly with game QAs to understand their workflows, identify high-value targets for automation, and convert repetitive manual test cases into robust, reliable automated scenarios. You will provide patterns and documentation to empower the team.
- Process Modernization: Identify and improve obsolete or unreliable CI/CD steps, increasing the clarity and efficiency of QA workflows.
- Strategic Contribution: Assist with improving E2E test stability in device clouds and help integrate a new, next-generation test automation system into the game during the latter half of the engagement.
- Engine/Language: C++ (in-engine and tooling)
- Build/CI/VCS: CMake, Gradle, Jenkins, Perforce
- Platforms: Mobile (Android/iOS)
Join the team of inspiring game dev professionals, and get even more:
- Competitive financial reward (yes, we are fair enough);
- Challenges to raise your XPs score working on the projects of the top global game dev publishers;
- Private medical care, paid time off;
- A culture of diversity and inclusion to unite the most outstanding talents;
- Location: Remote, with a mandatory 1–2 week on-site onboarding in Helsinki, Finland (all expenses paid).
- Community of people who understand and share your passion for games.
Together we will bring games to the next level. Exactly with you.
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