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    Principal Level Designer

    Location: Europe
    Cooperation: Full-time
    Team: Design
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    The next great challenge is coming: 

    We’re looking for a Principal Level Designer to join our team on an unannounced AAA remake of a critically recognized third-person action game. 

    Superpowers you have:

    • 8+ years of experience in Level Design roles on console/PC AA or AAA titles.  
    • A shipped third-person action or combat-heavy game, with hands-on responsibility for large, cinematic levels.  
    • Experience working with custom or proprietary engines, with a strong grasp of real-time workflows, terrain systems, and in-editor scripting tools.  
    • Deep understanding of pacing, spatial design, and combat readability in complex environments.  
    • Expertise in designing for linear or semi-open level structures, emphasizing player agency within choreographed encounters.  
    • Strong foundation in combat encounter design, especially melee-based or group-combat scenarios.  
    • Experience creating levels with tight visual direction, supporting both gameplay and cinematics.  
    • Excellent communication skills, with the ability to express level design goals clearly and cross-functionally. 

    You’re a rockstar if you have:

    • Experience working on a remake or reimagining of an existing IP.  
    • Strong visual composition and environmental storytelling instincts.  
    • Previous leadership experience or interest in stepping into a Lead Level Designer role.  
    • Comfort reviewing and giving actionable feedback to team members.  
    • Understanding of visual scripting systems, especially node-based workflows.  
    • Prior experience with real-time cinematic tools and integrating narrative moments into level flow.  
    • Proactive mindset, ownership over quality, and a strong eye for polish. 

    Becoming part of Room 8 Group, you will:

    • Design, prototype, and refine expansive 3D levels that balance exploration, combat, and storytelling within tightly choreographed, linear and semi-open spaces.  
    • Own level development from concept through final polish: layout, encounter setup, scripting, and spatial pacing.  
    • Drive the player experience through world structure, gameplay rhythm, navigation flow, and environmental storytelling.  
    • Collaborate closely with game designers, narrative, art, and technical teams to ensure levels support all pillars of the game.  
    • Maintain and iterate on levels based on internal playtests and design feedback loops.  
    • Produce clear and thorough design documentation including level maps, encounter flows, and pacing diagrams.  
    • Set the standard for quality within the Level Design team and support junior designers as a mentor and role model. 

    Join the team of inspiring game dev professionals, and get even more:

    • Competitive financial reward (yes, we are fair enough); 
    • Challenges to raise your XPs score working on the projects of the top global game dev publishers; 
    • Private medical care and paid time off; 
    • A culture of diversity and inclusion to unite the most outstanding talents; 
    • Community of people who understand and share your passion for games. 

    Join our special forces to craft engaging games! 

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    Please be cautious of any communication from non-corporate sources. For more details, please refer to our Anti-Fraud Policy.

    Apply

    Together we will bring games to the next level. Exactly with you.