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    Senior Level Designer

    Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, we provide creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games. 

    Since 2011, we’ve built creative partnerships with world-leading publishers such as Microsoft, Nintendo, Ubisoft, Sony, Gameloft, Take2, EA, and more. While leveraging our own cutting-edge tools and R&D capabilities, we’ve co-created a multitude of award-winning projects for video game IPs and franchises including Call of Duty, Diablo, Assassin’s Creed, Star Trek, The Walking Dead, Doctor Who, and many more. 

    Through primarily organic growth, we are proudly independent, now home to around 1,100 creatives based in Europe, North America, and South America. 

    Location: Czech Republic , Estonia , Latvia , Lithuania , Moldova , Poland , Portugal , Romania , UK , Ukraine
    Cooperation: Remote
    Team: Design
    Apply

    The next great challenge is coming: 

    We are looking for a Senior Level Designer to craft immersive open-world experiences in Unreal Engine 5. You’ll design engaging levels, refine gameplay flow, and seamlessly integrate mechanics with narrative. 

    Superpowers you have:

     

    • 6+ years of professional experience in Level Design on AA/AAA PC or console titles.  
    • At least one shipped AA/AAA title in a Level Design role.  
    • Proven expertise in Unreal Engine 5, including, World Partition, Blueprint scripting, Landscape tools and performance-conscious layouting.  
    • Expertise in building both open world and linear environments.  
    • Exceptional sense of pacing, rhythm, and gameplay flow within mission and level structures.  
    • Strong understanding of mission design fundamentals and moment-to-moment gameplay, with the ability to shape both through layout, encounters, and environmental storytelling.  
    • High level of spatial thinking, with a keen eye for environmental readability, player navigation, and traversal clarity.  
    • Experienced in rapid prototyping, playtesting, and iterative development based on team feedback.  
    • Experienced in creating and maintaining documentation, maps, flowcharts, reference boards and pacing diagrams.  
    • Comfortable working within and contributing to naming conventions, internal pipelines, and cross-department workflows.  
    • Excellent communication and collaboration skills, with a strong command of both verbal and written English. 

    You’re a rockstar if you have:

    • Passion for games with a broad, current knowledge of genres and standout titles.  
    • Proactive mindset and strong ownership over level design work.  
    • Experience designing combat encounters and AI-driven gameplay within open environments.  
    • Experience designing traversal gameplay sections.   
    • Background in narrative-driven games with environmental storytelling.  
    • Familiarity with modular design, procedural tools, or world-building pipelines.  
    • Basic knowledge of Unreal Engine Sequencer.  
    • Basic knowledge of Unreal Engine modeling tools.  
    • Basic knowledge of performance optimization, streaming zones, and gameplay metrics.  
    • Comfort presenting level ideas and documentation to internal and external stakeholders. 

    Becoming part of Room 8 Group, you will:

    • Design, build, and iterate on large open levels that support 360 approach, exploration, combat, narrative, and player agency.   
    • Collaborate with Game Designers to connect core systems and mechanics with world layout and progression.  
    • Collaborate with Environment Artists to shape visually stunning and performative 3D spaces.  
    • Collaborate with Tech Artists to develop tools that will improve Level Design workflow.  
    • Own levels from concept through shipping, including layout, greybox, gameplay implementation (scripting, prefab setup and placement), and final polish.  
    • Design, develop and maintain simple gameplay prototypes that can be used as a starting point for a new mechanic.  
    • Drive and contribute to playtesting, feedback loops, and iteration cycles across the team.  
    • Support and mentor junior designers, setting high standards for quality and collaboration.  
    • Maintain detailed and accessible level design documentation that communicates layout, goals, pacing, and player experience. 

    Join the team of inspiring game dev professionals, and get even more:

    • Competitive financial reward (yes, we are fair enough); 
    • Challenges to raise your XPs score working on the projects of the top global game dev publishers; 
    • Private medical care, paid time off; 
    • A culture of diversity and inclusion to unite the most outstanding talents; 
    • Community of people who understand and share your passion for games. 

    Together we will bring games to the next level. Exactly with you. 

    Fraud alert

    All hiring-related communication is conducted exclusively by our representatives using @room8group.com or @room8studio.com email addresses or verified LinkedIn accounts.

    Please be cautious of any communication from non-corporate sources. For more details, please refer to our Anti-Fraud Policy.

    Apply

    Together we will bring games to the next level. Exactly with you.

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    • 6+ years of professional experience in Level Design on AA/AAA PC or console titles.  
    • At least one shipped AA/AAA title in a Level Design role.  
    • Proven expertise in Unreal Engine 5, including, World Partition, Blueprint scripting, Landscape tools and performance-conscious layouting.  
    • Expertise in building both open world and linear environments.  
    • Exceptional sense of pacing, rhythm, and gameplay flow within mission and level structures.  
    • Strong understanding of mission design fundamentals and moment-to-moment gameplay, with the ability to shape both through layout, encounters, and environmental storytelling.  
    • High level of spatial thinking, with a keen eye for environmental readability, player navigation, and traversal clarity.  
    • Experienced in rapid prototyping, playtesting, and iterative development based on team feedback.  
    • Experienced in creating and maintaining documentation, maps, flowcharts, reference boards and pacing diagrams.  
    • Comfortable working within and contributing to naming conventions, internal pipelines, and cross-department workflows.  
    • Excellent communication and collaboration skills, with a strong command of both verbal and written English. 
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    • Passion for games with a broad, current knowledge of genres and standout titles.  
    • Proactive mindset and strong ownership over level design work.  
    • Experience designing combat encounters and AI-driven gameplay within open environments.  
    • Experience designing traversal gameplay sections.   
    • Background in narrative-driven games with environmental storytelling.  
    • Familiarity with modular design, procedural tools, or world-building pipelines.  
    • Basic knowledge of Unreal Engine Sequencer.  
    • Basic knowledge of Unreal Engine modeling tools.  
    • Basic knowledge of performance optimization, streaming zones, and gameplay metrics.  
    • Comfort presenting level ideas and documentation to internal and external stakeholders. 
    [_tt-body_2] => field_641224c20a96e [tt-body_3] =>
    • Design, build, and iterate on large open levels that support 360 approach, exploration, combat, narrative, and player agency.   
    • Collaborate with Game Designers to connect core systems and mechanics with world layout and progression.  
    • Collaborate with Environment Artists to shape visually stunning and performative 3D spaces.  
    • Collaborate with Tech Artists to develop tools that will improve Level Design workflow.  
    • Own levels from concept through shipping, including layout, greybox, gameplay implementation (scripting, prefab setup and placement), and final polish.  
    • Design, develop and maintain simple gameplay prototypes that can be used as a starting point for a new mechanic.  
    • Drive and contribute to playtesting, feedback loops, and iteration cycles across the team.  
    • Support and mentor junior designers, setting high standards for quality and collaboration.  
    • Maintain detailed and accessible level design documentation that communicates layout, goals, pacing, and player experience. 
    [_tt-body_3] => field_641224d20a96f [tt-body_4] =>
    • Competitive financial reward (yes, we are fair enough); 
    • Challenges to raise your XPs score working on the projects of the top global game dev publishers; 
    • Private medical care, paid time off; 
    • A culture of diversity and inclusion to unite the most outstanding talents; 
    • Community of people who understand and share your passion for games. 
    Together we will bring games to the next level. Exactly with you.  [_tt-body_4] => field_6606d23aa4ab6 [peopleforce_form_id] => [_yoast_wpseo_primary_tcoop] => 37 [_yoast_wpseo_primary_tlocation] => 27 [_yoast_wpseo_primary_tteam] => 61 [_yoast_wpseo_content_score] => 90 [_yoast_wpseo_estimated-reading-time-minutes] => 1 ) )