Yoan Aleksiev joins speaker lineup at Game Access 2025

The most popular articles
Yoan Aleksiev, Associate Tech Art Engineering Director at Room 8 Group, will speak at the Game Access Conference 2025, taking place on June 6–7 in Brno, Czech Republic.
- Date: Saturday, June 7
- Time: 12:45 PM
- Stage: Stage #03
- Duration: 25 minutes
The session is titled “5 ways devs can make game porting easier and avoid costly mistakes”.
While content volume and code complexity are increasing in games, fewer and fewer developers need to be technical wizards. Tools like Unity and Unreal Engine have made development more accessible than ever, requiring less and less cutting-edge technical know-how to use. One adverse result of this is that engineering-related issues sometimes go unaddressed during development—which has particular implications for porting.
Putting a game on a new platform can be a long, complicated process, and will be made longer still without proper planning. Said planning requires a deep understanding of not just different platform requirements but the deeply technical parts of game development itself (for example, how to optimize memory). If different platform requirements haven’t been considered from the very start of development, devs have to scramble to resolve issues later, which causes delays, or worse, means games of poor quality are shipped, which frustrates and alienates players.
Yoan will aim to show developers some non-obvious ways they can prevent headaches during porting.
In his session he will explore:
- the use of AI in texture and mesh scaling for the purposes of remastering or optimization;
- how to effectively utilize hardware resources and optimize content pipelines to ensure seamless porting;
- how best to manage online-play features in the context of porting;
- how to make porting easier for games made using custom/proprietary engines;
- understanding/considering certification requirements in advance;
- and more.
With over a decade of experience, Yoan specializes in solving complex cross-disciplinary challenges, performance optimization, and porting. He’s contributed to more than 15 titles, including Life is Strange 2, Dead by Daylight, GodFall, Assassin’s Creed Origins, and many others across current and last-generation consoles and handhelds.
If you’re attending Game Access and want to connect with Yoan—to discuss the nuances of porting, talk about your next project, or simply to say hello—reach out to us ahead of time to schedule a meeting.
We look forward to seeing you in Brno!